The card-flipping, deck-building game of strategic luck!
Team size: 1, with special thanks to those playtesters who helped me balance (looking at you, Tidal Wave...).
Part Dominion, part War, SWAR! (Strategic War, All Right!) comes from a love of simple pick-up-and-play design mixed with deckbuilding depth.
No hands - There are no resources to manage in SWAR!. Instead, players will draft their decks in turn, nabbing the rare cards when they hit the field and counter-picking when necessary. From there, play proceeds until a winner is crowned!
Strategic luck - Much of the strategy in SWAR! is during the draft phase, when players construct their decks. Players won't usually know what the next card in their deck is going to be, but they can make choices to swing battles to their favor.
SWAR! - If two monsters meet with equal PWR, it's time to Go To SWAR!. Each player plays two cards down then one card up. After those monsters are resolved, the down-facing cards are flipped up. Many of them have abilities that trigger when flipped up, swaying the war back and forth.
Synergy - Each color fits a certain playstyle. Mix and match to fit your preference, and always keep in mind what your opponent is drafting!
Simple math - Edutainment is dull, but SWAR! requires players to add and subtract numbers on the fly. This isn't going to teach you calculus, but it'll get you to brush up on your arithmetic.